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Classroom Expectations:


Class Rules (Also refer to Student Discipline/Code of Conduct- Policy 5600)

  1. Be accountable for your actions and follow the school’s code of conduct and basic classroom etiquette
  2. Respect yourself and others; this includes raising your hand, staying in your seat, waiting to speak etc.
  3. Respect school property including lab equipment; do not roll/lean on the chairs or flip/tip/roll tables & tabletops.
  4. Be prepared and ready to learn; bring all required materials to class and be on time (see Supplies Needed)
  5. Do your best and be honest; never be afraid to fail or try something new.


Remote Learning and Google Meets (Where Needed)

  1. Code to access is: loder
  2. Make sure to be on time, to have your camera on, and yourself muted.
  3. Use the raise your hand button to ask questions. (raise your hand and wait to speak)
  4. Use the chat to type your questions when needed or to respond.
  5. Use headphones whenever possible.
  6. Use your school issued device and account.
  7. Student attendance is MANDATORY during the times of your scheduled class periods.


Supplies Needed, Daily (See Supply List on District Site for more)

  1. 1- two pocket folder (labeled just for STEAM) to keep classroom notes and other assignments in and should be labeled (name, subject, class section). 
  2. Charged Chromebook w/charger and case, agenda pad/document, headphones, and login information for all accounts (should be in folder).
  3. Pencil (with erasers), pen, highlighters, sticky notes, coloring/art supplies for every class (a pencil will be used most often).


Grading Policy

    60% Tests/Projects (includes formal tests and major projects)

    30% Quizzes (includes formal quizzes, mini-projects, and graded assignments/assessments)

    10% Effort (homework, preparedness, and participation)


Graded Assignment Policy 

  1. In this class, there is a zero tolerance for late assignments, as time will be allotted for all assignments to be started in class and advance notice of deadlines will be provided days in advance. “You will lose 10 points a day for late work, but no work will be accepted after the third day and the assignment will be averaged as a zero.” Refer to the “High Mountain Effort/Homework/Graded Assignment Policy,” for more information. The only exception will be in emergency cases where a note from a parent/guardian is presented (can be emailed), and/or former arrangements have been discussed and arranged with Ms. Loder, and/or you were absent.
  2. If you are absent you should check on “Google Classroom” when possible to see any notes, assignments, or handouts that you may have missed. This will keep you from falling behind. Make up all assignments in a timely manner to avoid any deductions (talk to Ms. Loder for the make-up due date).
  3. Please refer to the “High Mountain School Effort Policy” for deductions on the marking period effort grade. 
  4. Students will be provided with opportunities periodically throughout the marking period to regain points lost on assignments and should be taken seriously.


What We Will Learn This Year (Units & Mini-Units)

Unit 1: Engineering and Design Process

  • Review the Engineering Design Process-will use this throughout the year in Warm Up Activities and Mini-Projects

  • Review CER Writing- Current Events (homework) and comprehension questioning during challenges using EDP 

  • Review use of Edison Notebook

  • Review Think Tank Portfolio 

Unit 2: Technology and Humans

  • Intro to alternative energy sources & effects humans have on the natural world

  • Solar Oven Project 

    • Virtual Reality Goggles for research on alternative energy 

Unit 3: Simple Machines

  • Intro to types of forces and energy & how simple machines are used to engineer and build a bridge

  • Bridge Challenge Project

    • Virtual Reality Goggles for research on bridges 

Unit 4: Coding and Programming

  • Review intro to coding-what is a code, types of codes, types of coding platforms (Scratch, Javascripts, Python,, 1-Hour Code)

  • Lego ENV3 Robot Advanced Functions (design own tracks and obstacles-Rover Challenge)

  • Cue Robot Challenge (advanced functions from Game Design Notebook)

Unit 5: Data Analysis

  • Review how to collect, graph, and analysis data- using Google Sheets

  • Real World Data Project-record and analysis data from NOAA, NASA, USGS, OCEARCH (including climate change, shark research, etc.) 

    • Virtual Reality Goggles for research on chosen data topic (if needed)

Unit 6: Computing and Networking Systems

  • Intro to computer and network systems (circuits)

  • Intro to 3D system (Tinkercad and Dremel DigiLab)

  • 3D Printing Project (design and print key chain or fidget toy)