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Visit the link below to learn about this course: 


VOSOT DIgital Animation and Gaming 


Mrs. Parsons


Students are currently exploring Pick-Ups, Scoring, and Teleporting in their digital 3D animation projects.



Essential Question(s):

How are games different than puzzles?
How have games impacted society? 
What is a game? 
How are all games alike? How are they different?
Why do we continue to play one game longer than another?
How do game designers engage players to continue to play their game?











5 credits - Full Year - no prerequisite -             Grades 9, 10, 11, 12


Digital animation and game design (DAGD) is the creation of moving visuals using computer programs and is one of the hottest careers in the 21st Century. In this class you will create dazzling 3D art and entertaining games that will help you prepare for the media industry.  The Adobe suite of software will be used for this course.




Interactive Applications: Applications, or computer applications, are software programs that cause the host computer to perform useful tasks. The host computer with its hardware and operating system is sometimes called the platform. Applications can be deployed on various platforms including super computers, personal computers, kiosks, mobile devices, and dedicated game consoles. The word “Interactive” specifies that the application takes input from the user and responds. Interactive responses can include visual, audial, and tactile feedback, depending on the application design and the capabilities of the host platform. Interactive applications can serve a wide variety of purposes including education, training and familiarization; technical and scientific communications; even sales and marketing.

Video Games are a specific type of interactive computer application intended for entertainment purposes. Games are typically played for fun with diversion or amusement as their primary task. Games have goals and/or objectives to achieve; as well as obstacles and/or challenges to overcome. Games also have implicit or explicit rules that dictate game play including the human-computer interactions (also called the user interface or simply UI) and the progression of the game. Some people play for the thrill of it, some play for the social aspects, some play to explore virtual worlds, while others play for the competition within themselves or other players by maximizing achievement in the game.




Specific knowledge, skills and abilities required to successfully create interactive applications and video games. Team members should also possess other skills and abilities that are fundamental as shown below:

• Written & Verbal Communications

• Information Processing

• Operational Analysis

• Deductive Reasoning

• Inductive Reasoning

• Critical Thinking

• Creative Problem Solving




Adobe Photoshop

Unity Game Engine

Miximo Fuse



Students should come prepared each day with a pen or pencil, pocketed notebook for recording class notes, thumb/flash drive (15 GB or larger), and earbuds/headphones.



Course Policies:

  • Students are to come to class with a positive attitude and willingness to learn.
  • It is the student’s responsibility to make-up any missed work as soon as possible. School policy defines make-up time to be equal to the amount of time absent.



  • Class Participation                                    50%
  • Projects                                                  50%